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Replication issue of actors placed in "always loaded" sublevels when seamless travel is enabled
Development
Programming & Scripting
unreal-engine
anonymous_user_76ae4db4
(anonymous_user_76ae4db4)
December 10, 2015, 1:42am
3
Just FYI we are seeing exact same issue in Space Dust Racers using UE4.10.
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