Player Health → RepNotify
Mortality (Alive/Dead) → RepNotify
Score → RepNotify
Weapon ammo → RepNotify
RPC’s are no cleaner than RepNotifies. Personally I find OnRep_ to be cleaner. Doesn’t hog up graph space.
RPC’s call events or functions on remote machines. All of the logic you would write in the graph for the event would be written in a function… OR you can have the function call an event if it feels cleaner to you.