Replicating droping an item after destroying an actor

All the mining logic needs to be run on the server (Auth Proxy).

Client inputs Mine Action,: Switch has Auth(remote) → starts any local animations → RPC Server.

Server Event [run on server] … do all the mining actions/logic.


Last graph pic (Server Spawn Item)…
Actor spawned needs to have “Replicated” ticked.

Also, You do not need to Cast the output of a Spawned Actor. For validation purposes (did it spawn something?) just use Is Valid on the return, then set your current stack.