repnotify doesn’t “change” the value.
the value will change if it’s marked as replicated.
repnotify is called when a value is changed.
another hint. remember that there is “network frequency” so you’ll have to make sure you use a correct one (faster or slower depends on your specific case, there’s not one single “correct” one).
also network relevancy.
check these links for better help. it’s critical to get network right to avoid problems. Character LocalRole is SimulatedProxy while Controller is AutonomousProxy - #2 by nande