Right after the SpawnActor node I promoted the Return Value as a variable to store a reference of the spawned turret actor. I then used that variable as a Get and called to the move function within the Turret Actors blueprint. Tested it out and the player character that spawned the turret was the only one who could move it. Now I just have an error that states when the move turret ability was called by the other player character that it returned None. I believe I know how to fix that, but I wanted to thank you for your advice. Helped out a lot.
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