Replicated Item attach (Attach component to component)

well i am working on a weapon system, with pickup/drop which i got all to work perfectly on Single client (server)

Then i started adapting it for the Multiplayer/Replication side

but i am having difficulty with the way “OnServer/Multicast” is effecting the targeted player
let me show you:
in game:


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also to note: all this is handled with a “WeaponSys” Component that is added to the CharacterBP(so it should still act as the Character BP?)


This that BP where it continues to the right…

this is then “SER Attach Wep Setup

I am still debugging and trying to figure it out, but there has to be a much easier way of me achieving what i am going for ?

Just to confirm this is perfectly working on the Server side with the client seeing the correct setup…

ok i sort of figure it out myself with more time and debugging,

i just passed my Original “interacting” player VAR across to the end to use it as reference as casting the actual event with the reference did not seem to work:

Here is the changes for anyone that might come across similar problem


The reset of the logic