well i am working on a weapon system, with pickup/drop which i got all to work perfectly on Single client (server)
Then i started adapting it for the Multiplayer/Replication side
but i am having difficulty with the way “OnServer/Multicast” is effecting the targeted player
let me show you:
in game:

also to note: all this is handled with a “WeaponSys” Component that is added to the CharacterBP(so it should still act as the Character BP?)
This that BP where it continues to the right…
this is then “SER Attach Wep Setup”
I am still debugging and trying to figure it out, but there has to be a much easier way of me achieving what i am going for ?
Just to confirm this is perfectly working on the Server side with the client seeing the correct setup…