Replicate Personal stuff...

Well i converted my Inventory (wich was ablueprint actor) over to c++. I found it very hard to deal with the inventory beeing an actor. I Create a Static Library with functions for modifying the inventory (Add, Remove, Split, Merge etc). No the Player Only holds a Variable of a CustomStructure Datatype wich is then passed to the Library Functions. Well have to deal with the server side distribution of stuff next :S