Hi
I’m currently trying to replicate the movement of the Hang glider pawn used in the Landscape Project.
I’ve tried using Smooth sync and RPCs for the Input and replicated variables (Velocity, Momentum etc.) for the movement.
Smooth sync works until the pawn moves too fast and just jitters into unplayable the faster the pawn gets.
I got it to the point to correctly replicate changes in speed by using an RPC. But not rotation or changes in direction so far.
RPC for Speed is working as intended and replicates.
RPC for Pitch not working
Input is registered.
RPC for Roll not working.
Input is registered.
These two areas seem to be the problematic area of the BP for replication.
They update both update on tick.
You can download the Landscape demo for yourself to test.
Let me know if you have any ideas.