I don’t mind looking at your project. it would give me a break from my usual work. also, I forgot to mention in my example, that you have to calculate the location on the client when it first starts, send that across, and have the server keep things updated. if you use get player controller on the server, it will return the host location, or if a dedicated server, it won’t return anything. that’s why what we have now isn’t working. if you upload a project for me to look at, I’d be happy to look at it and get it working.