Replacing static meshes "baked" into Landscape with blueprints

It would help to have some more info like what the light post type is in the outliner. but more than likely it is in a pack level actor or level instance. they are in there own levels and can be edited by opening the sub level in the drawer or in UE 5.4 you can right click and click edit. everything will turn gray but that sub level and you can edit there.