Replacing placeholders with trees (pivot points issue) (blender to unreal)

Many thanks for your help again. It’s very kind. I used the guide I linked. Your comment about data importing was really useful thank you - I didn’t know.

I’m 99% of the way there now. In play mode it works fine. If I move the graph to construction sequence and compile - it works but often all the trees disappear. The blueprint actor is visible - sometimes if I move it a few cm the trees reappear. Then disappear if I change a setting.

It’s driving me mad as I’m so close to having this working. I have 8 blueprints for 8 different tree sizes and randomly some are showing and others not.

Any ideas very welcome!

If I run Build Geometery when some blueprints aren’t showing I get a warning about a Null Static Actor. Then I can randomly move it and they reappear, re-build and the warning doesn’t appear.