Replacing a current Actor at runtime with another actor via HUD

Aha! You are awesome. I was wondering if it had that functionality built in, but wasn’t positive it did. Thank you thank you, this helps a massive amount! Knowing is half the battle they say :stuck_out_tongue:

I was using a custom HUD class not attached in this method, which was a mistake clearly. Time to rework things and get it working as intended. Cheers good sir!