Replace materials of DatasmithRuntimeActor childs

Hi there,

I’ve walked through this tutorial to be able to import a datasmith file at runtime.

I like to replace the materials during import based on a replacement table.

I’m fairly new to blueprints so I’m not sure in which blueprint i need to achieve this to get this result.
Do i get all the staticMeshActors from inside the Datasmith_Actor blueprint?

I also have a widget blueprint where i access the import function from my Datasmith_Actor blueprint, but i guess I only use that to trigger the import function, yes?

I already have a hard time to get all the staticMeshActors that are parented to the DatasmithRuntimeActor0.

Some help and guides is appreciated! :slight_smile:


DatasmithRuntimeActor0 at runtime


Datasmith_Actor blueprint