Reparenting a character blueprint to an actor blueprint

That would not work. Why do all this? Why not message the actor as demonstrated above or have the base actor class?

Besides that, re-parenting something as complex as the character class sounds like asking for trouble. It seems a bit disconnected here, we started with actors, and now we need objects. :person_shrugging:

My advice here is: send an interface message and move on, it’s a 30s job.

Good luck!