Rep Notify vs. RPC vs. Replicated

Use repnotify when you need to be notified, ie health changes on a UI
you can use replicated when changes dont need to be shown, ie maybe movement speed.

damage should always be done on server but you could RPC back say a damage number popup. this is better than a repnotify because its a one shot, ie if a client joins late they dont need to see previous damage.

and of course you need client to server RPC for player input, so the player can input a fire command and the server runs the damage event if valid

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