RenderThumbnail leads to FPhysScene crash??

Do you mean CaptureScene2D? Yes I have a search for it, and It seems to be no difference between the two solutions.
The Only difference is that thumbnail solution create a new preview world and preview sphere sm actor and give it a directional light, and get a rendertexure for us. I will give a deep further research for SceneCaptureComponent.
Thanks.