Hey there @MozayIC! Welcome to the community! So there’s a myriad of ways to adjust the general scalability of the project at any time, but in your case I’d recommend a simple scalability change when you load the level. This also shows you how to set it dynamically in your game. To set the defaults for it, read to the bottom of this post! You can hook up EventBeginPlay in your level blueprint…

Overall: Set Overall Scalability Level | Unreal Engine Documentation

Or you could run a benchmark and test it (probably not needed here quite yet)
By Benchmark:Run Hardware Benchmark | Unreal Engine Documentation && Apply Hardware Benchmark Results | Unreal Engine Documentation
Individually as needed under the massive settings tab: Settings | Unreal Engine Documentation
For more information about scalability (and how to set it in the ini file so you always launch as one or the other)
take a read through the documentation here! Scalability Reference for Unreal Engine | Unreal Engine 5.0 Documentation
Let me know if you have any questions!

