Rendering a static mesh to UMG in 2019

Well, as answered above, for certain use cases it might be ok to just have a fixed rotation, for example when showing all items and then just rotate the one that is examined closer or something like that.

Is there a way to automatically record a video of a mesh? I would prefer a solution where i just need one mesh per item and no additional thumbnails, video, etc. I’m pretty much a programmer and not an artist, so for me even just to have the mesh is hard enough :smiley: