Render Target 2d Export PNG Appeared Darker

Hey I just found the solution!
I found out that viewports are using gamma correction(=2.2) but the scene captures are not,so first set the gamma in render target to 2.2,then is the post proccess material, add a power node to the final result,(exp=2.2),then export to png,you will finally get the exact result like it’s in the viewport.

2 Likes