Hi everyone,
the release notes for the 4.26 preview make me hopeful that the problem described here has finally been addressed:
Audio Updates:
- Dynamic Speaker Map Control for 2D Sounds. With this feature, 2D (non-spatialized) sounds can be controlled from a Blueprint to determine how source channels map to output channels, specifically speaker mapping.
Has anyone already discovered the feature in the editor and can tell me where I can activate it to test it?