Render sound to dedicated output channels of an audio device

Hi everyone,

the release notes for the 4.26 preview make me hopeful that the problem described here has finally been addressed:

Audio Updates:

  • Dynamic Speaker Map Control for 2D Sounds. With this feature, 2D (non-spatialized) sounds can be controlled from a Blueprint to determine how source channels map to output channels, specifically speaker mapping.

Has anyone already discovered the feature in the editor and can tell me where I can activate it to test it?