Render out Construction Script animations

Dude. This is my exact problem and it took me all day to figure out the right language to google this problem just to find you had the same issue. Same background, C4D etc. Finally realized myself that if I’m gonna animate stuff, construction script just won’t do the trick, at least for rendering, even though I SEE IT in my sequencer! How silly of me to assume it would work. So I’m trying to glean what I can off your Event Graph, but you’re more advanced than I am with blueprints, and what I’m dealing with is a huge number of instanced meshes that I am simply trying to rotate (individually, not as a whole unit).

So I guess i run into an issue in trying to steal your code where I don’t (think?) need an array or anything, but just want to make the instanced meshes rotate. So instead of “get actors of class” I just need a less fancy way to call up the instanced mesh. Of course I’ll try to poke around to find that answer, but hoping by karma somehow you might have some kind of solution. Thanks anyway for posting this!

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