I can do this in other game engine, like you are viewing some other place and then there is a cam okay in the background that take an image of an object where the cam is placed you are in one room and the cam and object being captured on camera is in another so you are in complete other location, but the problem with blender game upbge engine is you have to save it to a jpg first and then load it back from disk and then load it to an array, that is very consuming on pc resources.
So it’s possible, like you are in one room and the camera say is in another but the cam still takes picture without you viewing the object that it is taking picture of nor are you looking at any monitor, the picture still gets saved to disk.
My problem is now finding a way in unreal for the camera to do that and grab the pixels without saving to file as an image but sending it directly to an array