I can do that make cams that project on monitors but while you are not looking at the monitor is the data still recorded, while you are not in view of the monitor.
Maybe it calls into action while you are looking and then it no longer records data if you don’t view it in the view port.
Maybe it renders the data and you could save data while it is called into function, then when you are not viewing and the image is not rendered on screen it no longer records ?
So I want it to record data regardless if I have it in my view or not, let’s say there is another security cam in another room and I’m not there, but the data is still recording processing.
What I want is to put cameras on game characters and they walk around and record data that get sent to an array, small data, their view is small for them so it does not cost PC resources.
You got a computer game character walking around with a head cam and as he moves around he records data, so not for me to record but for them.
It’s okay while they are on my view, I’ll be happy with that if it does not work in another way, if I see a character then he starts recording data but without me looking on what he sees.
He sort of has a camera and a monitor okay, attached to him and the monitor is sort of only for him and the data from the monitor that is actually the pixels on a render target gets put away in some array and like him are others who do the same. It’s okay if I don’t see him if it can’t be done, but at least if he is in my view he starts recording data.
He records data, data gets sent to an array and shapes his behaviour based on what he sees. I would prefer if they do it while I don’t see them like in sims, people are at a specific location without you seeing them, doing their thing, games like sims or sim city, where a given character is found at a location going about his business, but only now he records temporary data into an array. If if can’t be done then at least when I have the human character in my sight.
We can make an educational game with characters that actually behave based on what they see around them and not on Id tags or mechanical functions.
For this you have to make their camera read pixels that they see and store them inside an array that constantly changes as they walk around.
For this purpose I have thought of a way not to be costly maybe a capsized view black and white they see, image reduced in resolution, to store data faster to array, if it’s capsized 128X128 for example the pixels can be clear but because it’s cap sized it has a small view 128 rows with 128 columns in an array so the array can process data faster.
We can even make instances of arrays and cast different portions of images in different arrays at once to process the data faster and then glue the picture like a screen made out of many tv’s like you see in electronic shops where they sell tv’s, one tv on top of the other to form one picture, these tv’s are actually the arrays.
in 1 tv I have a row in the other the next row and so on, data gets instantly casted in all the rows.
We then can make resonable resolution maybe 640x480 so the image can be more clear for data image process.