Renaming an asset is hell...

@DarkS474 Thanks for the pointer. So I figured the correct workflow would be:

  • Rename an asset;
  • Run the project-wise command: UE4Editor.exe <GameName or uproject> -run=ResavePackages -fixupredirects -autocheckout -projectonly -unattended;
  • Checkin to SCM.

Correct?