This is my code now.
Doesn’t work anymore…
I don’t know if i’m doing this right, i think i don’t understand where you expect me to place these lines of code
var TextWidget : text_block = text_block{DefaultTextColor := color{R:=1.0, G := 1.0, B:= 1.0}}
OnBegin<override>()<suspends> : void =
# S'abonner à l'événement de téléportation
TeleportDrop.TeleportedEvent.Subscribe(WrapOnPlayerTeleported)
EliminationManager1.EliminationEvent.Subscribe(OnPlayerElimination)
var PlayersUI : []player = GetPlayspace().GetPlayers()
set AllPlayersCount = GetPlayspace().GetPlayers().Length
var PlayersTP : string = ToString("{PlayersTeleported}/{AllPlayersCount}")
for(Player : PlayersUI):
AddUIToPlayer(Player)
loop:
Sleep(0.1)
for(Player : PlayersUI):
if(FortniteCharacter : fort_character = Player.GetFortCharacter[]):
UpdateUI()
SetCanvasVisiblity(ThisPlayer: player, bVisible: logic): void =
var PlayersCustomCanvas: [player]canvas = map{}
if (CustomCanvas := PlayersCustomCanvas[ThisPlayer]):
if (bVisible?):
CustomCanvas.SetVisibility(widget_visibility.Visible)
else:
CustomCanvas.SetVisibility(widget_visibility.Hidden)
AddUIToPlayer(Player : agent) : void =
var PlayersCustomCanvas: [player]canvas = map{}
for (thisPlayer: Self.GetPlayspace().GetPlayers()):
if (PlayerUI := GetPlayerUI[thisPlayer]):
var NewCanvas: canvas = CreateUI()
PlayerUI.AddWidget(NewCanvas)
if:
set PlayersCustomCanvas[thisPlayer] = NewCanvas
then:
SetCanvasVisiblity(thisPlayer, true)
CreateUI() : canvas =
var PlayersCustomCanvas: [player]canvas = map{}
UpdateUI()
userInterface : canvas = canvas :
Slots := array:
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.0, Y := 0.5}, Maximum := vector2{X := 0.0, Y:= 0.5}}
Offsets := margin{Top := 300.0, Left := 0.0, Right := 0.0, Bottom := 0.0}
Alignment := vector2{X := 0.0, Y := 1.0}
SizeToContent := false
Widget := TextWidget
return userInterface
UpdateUI() : void =
Print("Update UI")
var PlayersTP : string = ToString("{PlayersTeleported}/{AllPlayersCount}")
TextWidget.SetText(GetPlayerListTP(ToString(PlayersTP)))
GetPlayerListTP<localizes>(PlayersTP2 : string) : message = "TOTAL PLAYERS QUALIFIED FOR THE NEXT ROUND : {PlayersTP2}"