Removing custom UI after specific event.

If I am understanding your question correctly, you may want to map a canvas to each player…

 var PlayersCustomCanvas: [player]canvas = map{}

…you assign a canvas to each playing using PlayersCustomCanvas and hide/display it using something like…

    # hide/display the Custom UI canvas    
    SetCanvasVisiblity(ThisPlayer: player, bVisible: logic): void =
        if (CustomCanvas := PlayersCustomCanvas[ThisPlayer]):
            if (bVisible?):
                CustomCanvas.SetVisibility(widget_visibility.Visible)
            else:
                CustomCanvas.SetVisibility(widget_visibility.Hidden)
1 Like