Remove/Revert the Illegal Property Override errors [CRITICAL]

Its Official in Find out what’s new with the 40.00 release of Fortnite on March 19, 2026!

says run

Validation and Fix-Up Tool in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community

and add them to the list

Illegal Property Override Warnings - Request Thread - General / Announcements - Epic Developer Community Forums

from 40.00 release notes 40.00 release of Fortnite on March 19, 2026!

40.00 Fortnite Ecosystem Updates and Release Notes | Fortnite Documentation | Epic Developer Community

  • Fixed a bug that caused incomplete hidden property validation, which may mean you see some new “Illegal property override” warnings. If these warnings are on properties you need, then please report these to us so that we can consider exposing them to UEFN. These warnings will become errors in a future version of UEFN.

see

Migrating Assets from Unreal Engine to Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community

Step-by-Step Migration Process

  1. Prepare your projects: Ensure both your Unreal Engine and UEFN projects are open or easily accessible.
  2. Select assets: In Unreal Engine, navigate to the Content Browser and locate the static meshes, materials, or textures you wish to transfer. [1]
  3. Migrate: Right-click the selected files, hover over Asset Actions, and select Migrate. []
  4. Confirm dependencies: An Asset Report will pop up showing all connected files (like materials mapped to a mesh). Click OK. [1]
  5. Set destination: Browse your computer to locate the root directory of your UEFN project . Select the folder path ending in ...\Plugins\MyProjectContent and click Select Folder. [1, 2]

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