Remove Instance (Foliage) - crash dedicated server

Hey mgumley-

Are you getting a crash as well? If so, please provide the callstack for additional information. Additionally, where are you calling HasValidRenderData() from and at what point during runtime is it being called? What I mean by this is “Is the function call being made during startup or is it being called after the game has already been running?” Please let me know if there is any information you can provide to help me test the issue on my end.