Remote compiling requires a server name. Please specify one in the Remote Server Name Setting Field. Not packaging from Windows to IOS in last Unreal versions (4.17-4.21)

Same here. My target platform is iPhoneX, iOS 11.3.

I get the following error in 4.19 (using win10): “remote compiling requires a server name” ,regardless of what Metal version I try to use tho. It’s a fresh mobile AR project with no changes to the project.
My certifications and provisions are all valid and iTunes is installed.