Remapping keys with Enhanced Input Plugin (Blueprint)

Hello, my project is single player so I guss I don’t need to mess up with local player keymappings?

Is it possible to properly update mapping context object on runtime with ability to set triggers, modifiers, player mappable options?

Currently we have the “Map Key” blueprint node with target “Input Mapping Context” but I can’t supply any data like triggers, modifiers, player mappable options, etc.