Remapping keys with Enhanced Input Plugin (Blueprint)

Hey there, just a quick question related to something you mentioned about saving key binds. Does the enhanced input not included a build in save system like the old inputs system? I’m having the issue that after changing the key binds they revert back after restarting the game or engine.

Do we now have to put together our own key bind save system with enhanced input or is there something similar to the SaveKeyMappings function from the old inputs system we can use?

Thanks :slight_smile: