Reload System

Sorry, I cannot produce an entire step-by-step tutorial that fits right into your existing thing :(. Wish I had the time. There are too many tuts out there that cover this on YT. But the gist is a follows:

Controls are in the player:

The player asks the gun to execute some internal functionality.

  • anything that is related to the gun goes into the gun - ammo in clip, ammo left, reload speed, accuracy, damage, animations, sounds, reloading, firing logic

  • anything that’s related to the player stays in the player - how many guns they carry, total ammo, total weight, health


I’d keep the widget in the player (if you only need one at a time) and have the gun report back its current stats.