Relevant anim time not working when using blendspace player with blendspace as reference

Here is my setup where I go from the Idle state into one of four different states based on the situation. What I meant with one path is chosen was basically to set up the transition rules so that you go from idle (or whatever you want to transition from) into the anim state that has the copy of the blend space player with a new blend space connected to it.

Please let me know if I’m explaining this badly :).