Yeah you are actually right, post processing helps to deal with sun exposure, but anyways light function keeps acting really weird. To give you another example, I downloaded today’s build from the website, and now clouds shadows seem to be fine, no more tiling but i can see only the shadows from the clouds. And objects have no more shadows. However in certain camera angles i can notice some shadows on the edge of a screen.
Like in , as soon as i lift the camera up a bit, object shadows just dissapear, and that doesn’t happen if i don’t use light function
I just updated to the latest version for 4.13 (binary installer trueSKYUE4Plugin_4.13.0_4.1.322_x64.exe ) and have encountered an.
All I’ve done is updated and switched out my old regular UE Skylight for a trueSkylight and now when It gets completely dark i still see a lot of way too bright reflection on various meshes.
If I set the time to day before playing in editor and then pass the time until it gets dark the reflection on various meshes gets just as bright as during they day. If i set it to night and then PIE they’re not showing reflections during night and even if I pass time to day and then go to night again it still works fine.
is a screenshot of behind our character during the night when it’s completely dark except for the reflections acting up.
For some reason the UE forum refuses to let me attach it so I just uploaded to imgur time.
Edit
If I increase the intensity of the TrueSkyLight these lit up areas become brighter despite everything else being completely black during the night.
I agree with Infinite_Render, (on pg 1) it seems very unfair to the start up people and nonprofit users. I suggest instead of a yearly license though that you chose one that echoes URE itself, for not everyone wants to use URE for profit, Personally I want to use it to make a webcomic out of it, and perhaps a game one day but the webcomic for sure.
I do have a question though. Does the sky **have **to be blue? My comic will have a lilac sky, the equivalent of our blue because of unique environmental changes.
Guys, is the github working? I try to access it but it tells me Page Not Found. I have linked the accounts (I can pull the nVidia branches of Unreal Engine just fine), both on Epic’s site and on Simul’s account. I need the source to rebuild the plugin under VXGI.