[RELEASED] for UE4: Complete Sky and Weather System

Perfect :slight_smile:

I’m still getting some pretty crazy in-editor flickering – seemingly only when interacting with editor components. So long as I keep the cursor in the game view, everything is hunky-dory.

I’ve had the same but only when interacting with the content browser I believe. Something about dynamic thumbnails it seems, try disabling those and see if it goes away.

Ok it’s not crashing any more but I still have few problems with lighting.

  1. Cubemap texture doesn’t work. Its always green in editor and while simulating.
    It looks like only one side of cubemap is updated and everything else is green in editor.
    Dropbox - File Deleted
    Dropbox - File Deleted - Simplify your life

  2. Now I can assign cubemap to new SkyLight but because doesn’t update it’s useless.
    I need to switch new SkyLight to “SLS Captured Scene” but capture button is missing in details panel. Capture function still exist and
    you can call it from blue print so recapture works from blueprint but not in editor.
    Dropbox - File Deleted - Simplify your life
    With blueprint I can get decently shading and lighting but with small flickering because of sun flare on reflection probe.
    Finaly ambient goes to black at night and I don’t need to keyframe SkyLight intensity from Matinee as before.

  3. Sun flare is still captured in reflection and there is no sun flare intensity that can be set from blueprint to 0 or from sequencer.
    Sun flare is useless in cubemap and can cause flickering in filtered ambient cube map.
    Dropbox - File Deleted - Simplify your life

Do I using it wrong? What is default usage of new SkyLight system? SLS Captured Scene or Specified cubemap from (that doesn’t get updated right now)?
Btw, default sky sphere is deleted from scene, fog is deleted from scene and old SkyLight is removed from scene.

End where is the capture point for Sky light? It seems that is always in center of map and is not ok if you like to hide capture somewhere where there is no other objects. For default true sky is working ok.

Just a quick question… would someone mind checking BP for me and let me know if is correct for to control the night / day cycle ? it’s working, but at a very fast rate, seems like a full 24 hours is about a minute or so ?? Probably something silly i’ve done wrong.

Thanks

When I get home tonight, I’ll throw up my actor blueprint in that I concocted to handle night/day + multiple lights + sky light + other configurable parameters. And your graph seems all right, though you should be plugging in the time delta rather than a constant.

Hi,

  1. You do not need the Skylight Cubemap Render Target if you’re using the custom Sky Light.

  2. There is intentionally no recapture scene button and you shouldn’t be doing in blueprint either, as it should be capturing frequently; there is no need to do manually.

  3. There shouldn’t be sun flare anymore so I suspect could be because your Sky Light isn’t configured properly. It should be set to SLS Captured Scene, with no Skylight Cubemap RT set and no calls to Recapture Sky in blueprint.

Thanks

Add time delta to your TimeOfDay var and not constant. Time is in 0-1 range so you need to multiply time delta with some smaller constant like 0.01f or less.

Thanks Leva, i’ll give it a shot, that dropbox link doesnt work btw ?

Just login with your dropbox account or press X to see image without login. Link is public so everyone can see it.

  1. Ok Cubemap Render Target removed from the custom Sky Light.

  2. Ok recapture removed from blueprint.

  3. Done like you said.

But still doesn’t work. If I don’t call recapture, capture never happen in game or in editor. I have double checked everything.
Please check screenshots what I’m doing wrong. Sky rendering is looking ok but capture doesn’t work. It’s always green.


it’s not that, the forum has added extra characters to it so its throwing a 404.

is correct url:

Yup that works, thank you, much appreciated :slight_smile:

Hi,

Are you using the binary installer or the git branch?

I’m using git branch but branch is downloaded as zip file grom GitHub. I hope that GitHub always ZIP latest commit. Engine compiled without error.
But again, first version was crashing for me (and everyone else) and after you said that bug is fixed I have redownloaded zip file from GitHub and after that Editor was working fine.
Before that every time I had crash. So something is new.

AFAIK, latest binary doesn’t have custom SkyLight yet.

You should be on the latest version then.

We will take a look into . As we said the custom Skylight is very new so we expected some problems initially.

is my actor that I use in conjunction with a sequence actor; it includes a sun directional light, moon directional light, and sky light. It turns off the sun/moon when they are not relevant: Dropbox - File Deleted - Simplify your life

Any idea when we’er going to get a fix for error.


:Error: Can't initialize the  UI plugin dll because 1 functions were not found - please update TrueSkyUI_MD.dll or TrueSkyEditorPlugin.cpp.
The missing functions are SetGetColourTableCallback.

Hi,

Are you using the binary installer from the website or the Git repo?

And are you seeing any problems because of error? I.e. the plugin failing to build, the sequencer not loading and so on.

Thanks