Ah, great So that mean that I dont need to worry about it?
No, you don’t need to worry about it.
Thanks. By the way, Im dont know if it have been reported before, but after adding the plugin Im having trouble with selecting and moving parameters in UE. Other than that it worked in both 10.4.4 and 11.4.2.
Hi,
Would it be possible to elaborate? Do you mean in the sequencer or do you mean just generally in the UE4 UI?
Thanks
Yes, in the GUI in UE itself. After a while tweaking in
, I cant select and move any parameters in the
UE GUI.
That is strange. I just have a few more questions so I can try and reproduce , if that’s okay.
Do you mean you have one sequencer open for a while and keep changing values, or do you open and close it a lot?
And do you mean just -related parameters in the UI or absolutely any parameters?
Lastly, is just in the details tab (or everywhere, e.g. world settings)?
Thanks
Heres the case: Im adding a new TrueSkySequenserAsset in UE. Then I opening that and starting to tweak the parameters. But after I have opened the TrueSkySequenserAsset, the parameters in UE like the directional light-settings and so on dosent work anymore. Do you understand it now?
Hi,
I’m not 100% sure on what you mean then. You mention directional light so do you mean that you can change the parameters in the UI, but they will not actually do anything to the game itself in the viewport? If so may be because overrides the directional light in some ways so some directional light settings would be ignored if they were changed (e.g. light colour).
Or do you mean that you physically can’t change the values (perhaps they’re greyed out?).
A screenshot would help if that’s possible.
Thanks
Heres a shot:
Ah, so thats why I cant change any lightning parameter in UE while I have the plugin open. The lightning settings in UE worked again when I closed the plugin
plugin is a must have for outdoor simulations. But I have one more question: Is there a way to make the skies look less pixelated?
All settings in the UnrealEngine editor is on EPIC.
Hi,
I have a problem when pakaging a game with the plugin (_4.11.0_4.0.3.386 and previous), the skyLight is gone…
But In the editor works fine…
Hi ,
Plugin looks great!
I am new into , so is it possible with to control time of a day for specific long and lat with blueprint. I want to move the SunPosition with kinect and interact with sun in the game.
Thanks a lot,
Igor
I’ve been able to package correctly in all the versions. I’m currently running UE4.11.0 4.0.3.380 which seems stable enough. It looks correct as long as you place the appropriate files into your packaged game. To help diagnose, when playing your packaged game, does the sky display correctly in game?
Hi
I just bought for Unreal (even though I had already purchased it for Unity so I know enough) but I have not tried the previous versions for the EU 11.x
however, although I don’t package the game but launch as a standalone editor is the same.
However Skylight works if use ambient cubemap
I tried also the latest version of UE4.10.4 4.0.3.386 and the Skylight works fine both capture and cubemap
-
in standalone game with the SkyLigh set to ambient cubemap https://www.dropbox.com/s/2mhba5yroxxbub5/2016-05-01_132951.jpg?dl=0
-
in editor viewport with SkyLight set to capture with intensity rised up https://www.dropbox.com/s/0d2zlxcfmndewik/2016-05-01_135756.jpg?dl=0
-
in standalone game with the SkyLight set to capture with the same intensity of (2) https://www.dropbox.com/s/01kku9wxvh8sart/2016-05-01_135603.jpg?dl=0
Looks ScienceTech
Hi Igor,
You can use the sequencer to manually set the sun position (by default is automatic, so you need to uncheck ). Or in blueprint there is a function for (and the moon). You can read about that .
http://docs.simul.co/unrealengine/images/SetFromSunAndMoon.png
Hi,
In short the default Skylight isn’t very good… So we’re currently making our own. should be available by next week to try (but will be experimental and probably not 100% bug free!) so I shall let you know when is available. Hopefully that is okay for you.
Hi,
Do you have any other filters or visual going on ?
That looks great!
Thank you for showing that; we always like to see talented people putting the software to good use!
Thats really cool to know. Seems like the only way to solve Thunderstruck’s problem.
Since we’ve had issues with Distant Field Shadows with for a short period of time a month or two ago. Will the Skylight post any problems with the Skylight Mobility functionality of Distant Field AO?
Thanks !
Hi,
The shadows should be fixed now. As for the mobility, the skylight will be movable so you shouldn’t have any problems.
Thanks