Hi dude! We are retarding our game release because of all those issues. PIE run mode doesn’t make em came out, but only standalone or cooked game. What’s all about? All your fresh versions don’t fix nothing. That’s bad (((
No luck for me either, all three problems I described earlier are still present.
And the only working versions are ones that have the “clouds appearing through walls” bug. I can’t complain though. I released my testing build to my patrons that didn’t have the black sky or no Distant Field shadows/skylight.
I tried to work with version, but after starting the compiled project I have there is an error
Could you please post the error? I was able to package the game with engine 4.10.2
Its odd. All my projects package fine. I’m using 198 on UE4.10.4
Has anyone tried the latest version on 4.10.2? I haven’t bothered updating my copy anymore just to have piece of mind. I wouldn’t mind the latest working build instead of using the one from back in November.
I’m using version 309 with version 4.10.4 and it works fine.
If you have problem after compiling, remember to copy the files from Epic Games\4.10\Engine\Plugins\TrueSkyPlugin\shaderbin\ to the standalone build - Engine\Plugins folder. If it not exists, create the same folder tree as from the Engine.
I had a feeling wasn’t using Distant Field lighting. Too good to be true.
Hi everyone,
I have a problem with the blueprint level part, I don’t find “TrueSkyLightColourAndRotation” macro for assign my sunlight. I have copy and past all the “DeployToContent” on my project.
Someone can help me ?
Hi PoetikAngel, it’s called trueSkySun now.
Seeing too.
Happens when the camera is close to the object. Unfortunately currently makes cockpit views unusable.
Yes, I have too, but on 981 Ti and 4.10.4
Sorry for ; we’ll have a fix up before Tuesday at the latest.
Oh, really fast, thank you !