after missing the opportunity to trial plugin for free do to some unfortunate circumstances. I made the mistake of subing on their site for a month, im sorry to say that I am truly disappointed with the state of plugin. its riddled with bugs/artifacts, limitations you have to constantly work around and missing lots of features they claim to have, i do NOT recommend anyone to sub for plugin.
The concept of is great but its implementation for ue4 is far from being complete. It is upsetting that Simlu cant clearly clarify exactly what they have working and what they don’t…
Keep in mind i do understand for is in a “alpha” stage, but IMO i don’t think that paying a £15 a month for a unfinished plugin is worth it… How many months would i pay £15 before they decide to implement basic features they advertise.
The simul 4.8 branch is still at 4.8.1… Is it safe to download those 4.8 files, just drop them on top of my 4.8.1 installation and build it? Together with the plugin stuff that’s in the simul branch I assume?
No-one should miss the opportunity to try before you buy; email us at [EMAIL=“”] and I’ll make sure you get refunded for the month you paid. If something is not working though, we need you to say specifically what that is. Either or by email, please let me know, and it wil be fixed.
I’d recommend downloading the zip to a separate directory then merging the files using WinMerge or a similar text-merging program. That will avoid any issues from Epic updating the code.
Hey , could you please help me with a few very annoying things:
Is it just me or are there quite a few stability issues? Opening the sequence asset has a ~20% of crashing. I got an exception moving a slider in the sequence editor…
is extremely annoying: After calling SetTime(), from that point onward GetSunColor() returns 0 all the time, so updating my directional light doesn’t work anymore.
No - we’ve had numerous reports and have been tracking the issues down. I know it will crash if you open the Sequencer, then delete the asset, then perform editing on the deleted asset, so that’s being fixed now. If you can send call stacks, that’s super helpful, or any specific use case where you’ve seen a crash.
I’ll hopefully have a fixed upload over the weekend; we’ll look into the GetSunColor problem just now.
Hey , thanks for the quick reply. I just need to amend the second problem - updating the direction light works from what I can see, but it’s still reporting a division by 0 when SetTime is used with a time that is close to midnight from what I can see. If I start with 0.5 it’s fine, but as I work my way up to 1, the error will start appearing. The division by zero itself happens in the color and rotation macro but it is caused by the SunColor returning 0,0,0,0.
As for specific crash use-cases… just as I’m typing I am looking at my map being frozen on 75% load and the engine crashing with no callstack. , and opening up the sequencer on a non-deleted asset are by far the most common ones.
Edit: I have figured it out. It’s just an with the macro. reports black as the sun color from dusk till dawn (heh) and the macro divides with that.
Edit 2:
Also, a few more questions if possible - is there a way to optimize performance? My 780GTX is getting barely 30fps when looking at the sky in 1080p… and is supposed to run on the PS4.
On top of Damir’s question, I was wondering how well system is scalable to quality settings? I like volumetric clouds and all but is there a simpler version for my users that don’t have BLEEDING edge graphics cards? It reminds me of Crysis back in the day, where it had volumetric clouds, but also downgraded into simpler clouds.
I am not an expert, but yes there appear to be a number of controls that allow for quality adjustment on volumetric clouds, as well as the option to use 2d simulation rather than (or in addition to) 3d volumetric clouds.
Hi,
I´m getting problems trying to add my github nick to simul account, I write the nick, click submit, but the fields refresh and keeps blank.
Can you help me, please?
Thx
Hey ! We contacted you a while ago and haven’t heard back. Just want to make sure the email got through? It should have been sent by my colleague Oscar (Sparven on the forum).
Will there be a 4.9/4.9.1 Binary release soon? Have got a few problems with the current 4.9 branch but don’t know if its the branch or if I am just stupid.
So i just managed to compile the 4.9 version of , and went in the editor to have a play around, and it seems the blueprint macros aren’t working, checked the docs and there should be a uasset file for them in the source code i have from simul, but it’s not there, therefore i cant use the blueprint macros, anyone else had problem?