[RELEASED] for UE4: Complete Sky and Weather System

Thank you for investigating.

Oh, I don’t know where that is (Developer->Visualize->Mesh Distance Fields).

But I think I know how to reproduce.
When some static meshes are placed on landscape, that will occur.
Skeletal meshes are OK. It seems only static mesh.
I also tested in default sky.

Could you take a look and I hope it helps to investigate.

In (placing my asset)

In (placing unreal asset)

In default sky (placing unreal asset)