Hello there,
I have everything set up and working (using the Binary install of the latest version with 4.11.2) and I’m getting some kind of memory leak when testing. I’ve build a simple scene with a few of the standard assets to demonstrate what I am experiencing. I am running a GTX 980TI with the latest drivers. The problem occurs when I full screen the viewport multiple times. It doesn’t have to be in a row either. Unreal ends up using all 6gb of vRam. I’ve run it maximized (2560x1440) and left it and it’s hovered around 2-3GB vRam before. It occurs when changing the resolution. I’ve uploaded a video to demonstrate my problem.