I have manually copied shaderbin folder with all shader to packaged project and now everything works fine.
Is can be automatic in package process?
Few pages before you mention few lines of code:
/// BEGIN Additional code
StageExecutable("dll", SC, CommandUtils.CombinePaths(SC.LocalRoot, "Engine/Binaries/ThirdParty/Simul", SC.PlatformDir), "*.*", true, null, null, true);
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Binaries/ThirdParty/Simul/shaderbin"), "*.fxo", true, null, null, true);
SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/Resources/Media/textures"), "*.png", true, null, null, true);
/// END Additional code
Is few lines still needed in latest version and where to paste it?