It shows the sky, with two (potentially three) issues.
First off, when I try to open up my sequence to edit it I get :
Weirdly enough the editor does start up after that, but my licence key has expired so I can’t edit my sky. However, I can’t seem to scrub it either ( might be working as intended).
Lastly, again possibly working as intended, the god rays from the sun going through the sky extend all the way below the horizon. is probably a non-issue once I actually have terrain blocking the view but 's how it looks like nonetheless:
Edit: Add one more to it, the sky is being shown in non-level viewports (material editor, blueprint editor etc.). I could have sworn was handled a while ago.
Edit 2: The sunset is broken. I am not sure if would be visible with a terrain blocking the view below the horizon:
Edit 3: There’s a pretty serious series of bugs (maybe related to the same thing) where, if I get the time just right, both the sun and moonlight will drop down to black, making everything black. I scrubbed the time forward a day or two more and I get a moment where first my environment turns red, then the whole screen turns red. I made a video:
The moment the moonlight turns black is ~3.15 in normalized time. I can send you the sequence with the precise times if you want.
Hi, thank you!
I also get the error described by when trying to edit the sequencer. I’m not sure if I get any of the other things he described, I’ll check when I get a . It seems like the fps drop is as high as 40 frames, used to be just 5-10 and I haven’t touched the sequencer or any settings since switching to 4.11
Today I got my evaluation for and I’m loving it so far.
But I have some problems as well, some like .
I also got the same Qt5Core.dll error but after pressing OK everything seemed to work.
The sunset is also broken for me. those black lines going towards the sun are visible and my terrain doesn’t fully block them, and they flicker so they are very noticeable. Disabling god rays didn’t fix it either. They appear ingame as well.
The sky shows up in static mesh viewer, etc. Which is annoying
Besides that it’s a great plugin and I’m thankful it comes as a standard UE4 plugin now (I really didn’t want to mess with a custom branch or building the plugin), so I’ll most definately buy it for my project at some point
With regards to the Qt5Core.dll error, could anyone affected let me know what files you see in the following folder: Engine\Binaries\ThirdParty\Simul\Win64. Additionally can I ask how you all installed the latest version – was it through the repo or through the installer on the Simul website?
Unfortunately there’s not too much we can do about the of rendering in non-level viewports. We are aware of and has spoken to Epic but quite simply, the engine doesn’t currently provide what we need to differentiate adequately between viewports when inserting into the pipeline. So it could be a while until is fixed; hopefully it doesn’t cause anyone too much inconvenience.
As for any other issues mentioned, we are working on them.
Thanks