[RELEASED] for UE4: Complete Sky and Weather System

Yes, that will work - you can pass them using Blueprint.

As yet, no. The API supports setting masks etc, but the UI for is under development and we’ve not yet hooked it up to UE properly.

Yes, we support cirrus as a 2D layer above the 3D clouds. Lenticular and stratus can be created by adjusting the cloud keyframe parameters - lenticular clouds would have low fractal persistence, stratus high persistence and high cloudiness values.