[RELEASED] for UE4: Complete Sky and Weather System

Hi SB, I’ve committed a fix to Distance Field lighting just now in GitHub. may fix the skylight for you, though we still have the that default skylight is not realtime in standard UE. Our branch allows you to use the generated cubemap, so that seems to work. If the black edging artifact persists, try editing consolevariables.ini to add r.DoTiledReflections = 0.
Please let me know if fixes things for you.

For anyone on the binary install, the next version after 4.0.3.325 will fix Distance Fields, sometime in the next couple of hours.