's a video demonstrated some of the problems that have arisen in the latest version. The following happens when using Distant Field shadowing. Distant Field Shadows don’t even appear properly. Cloud shadows also don’t display properly. All of it is covered in the below video.
I also want to point out that does happen on a fresh project. When you get rid of all baked lighting data and work with real-time distant field rendering, you will see problem. (Mobile Skylight, Mobile Direct Light with Ray Traced Soft Shadows.)