[RELEASED] for UE4: Complete Sky and Weather System

Wow I didn’t even know you could click on that part before. I have been clicking on the keyframes whole time.

I really wish there was better documentation. There are so many settings and you can spend hours going through changing each one not knowing whether or not it’s even doing anything.

I still get a fair amount of crashes when sliding the time of day slider around.

Anyone able to get the time of day actually changing in real-time without the clouds flickering? It seems like you can control time of day through the level blueprint via an event tick, but everytime “time of day” is updated, the clouds seem to recalculate where they are and they pop and flicker a little.