Pretty much copy those folders to your “Packaged Game”. I have no experience with Automation, so I had to go the manual route.
For instance, “Engine/Binaries/ThirdParty/Simul” is found in the unreal engine directory. Go to the engine folder (4.10 for example) and you’ll find an Engine folder. Follow the same path as described. Copy the “Simul” folder to you packaged project folder. Once in the packaged game folder, the same folder where you find the exe to launch the game, create a new folder for Engine, then Binaries and so on. Then inside “ThirdParty”, paste the simul folder from the other location.
Do for each line and you’ll manage to get it done. If isn’t clear enough, let me know! ![]()