[RELEASED] for UE4: Complete Sky and Weather System

Hey , I was able to play with the new release today. The root scene rotation for the sequence works wonders! Works exactly like I had the day to night cycle before installing . Also like you said, good to see the shadows working properly.

First thing I would like to address though is a quick modification to the Color/Rotation Macros. With the addition of relative north root scene rotation, the macros broke. First, the “get Sun Rotation” was disconnected as it seems the node requires connection to the main loop. Second, when the sequence actor is rotated, the direct light doesn’t follow the rotation change. What I did for now was set the direct light to 0 across all rotation values then parent it to the Sequence. Then I change the “actor rotation” to “actor relative rotation”. 's my blueprints.

Second is a cubemap. Don’t know if was discussed before (though didn’t happen until the latest update) but when the camera rotates (I’m guess with the way the clouds are rendered it could be directly caused to ) the cubemaps flicker. If the camera is still, the environment displays the correct cubemap. But when I rotate the camera it flickers with some bright out of place cubemap replacing all of the cubemaps.

I brought up the Cubemap display. is what I see. Is suppose to display something else?

Thanks so much.