[RELEASED] for UE4: Complete Sky and Weather System

Yes, I believe is fixed in the next upload.

If you’re building from source, our mods to the WinPlatform.Automation.cs file add the following lines at line 39:

[FONT=courier new] /// BEGIN Additional code
[FONT=courier new] StageExecutable(“dll”, SC, CommandUtils.CombinePaths(SC.LocalRoot, “Engine/Binaries/ThirdParty/Simul”, SC.PlatformDir), “.”, true, null, null, true);
[FONT=courier new] SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, “Engine/Binaries/ThirdParty/Simul/shaderbin”), “.fxo", true, null, null, true);
[FONT=courier new] SC.StageFiles(StagedFileType.NonUFS, CombinePaths(SC.LocalRoot, “Engine/Plugins/TrueSkyPlugin/Resources/Media/textures”), "
.png”, true, null, null, true);
[FONT=courier new] /// END Additional code

So packages up the Simul binaries, the fxo (compiled shaders) and the textures. If you can’t modify the Unreal Automation program, or don’t know how, just make sure that those three things are put in the appropriate directories and you’re all set.