[RELEASED] for UE4: Complete Sky and Weather System

  1. Great. I will check it out.
  2. Can I run the same cloud sequence but drive the amount of clouds or weather conditions locally, and interpolate the values if a player comes closer to a source of weather effect changing origin. So if a control weather spell is cast in a location it will change weather for local players around it gradually. I know I cant add at runtime a “Storm” to the sequence… But I can control the rain amount from 0-1 value at runtime?
  3. Enough to experiment. The bayonacy works great. More realistic than expected.
  4. How to make a proper shoreline on beach or lake-shore ? I see there is a rendertarget input but I haven’t found a rendertarget capture class for water?

One additional question. The full expensive licence for non-indie studios comes with setup support or some professional training or Q&A sessions over skype?